![]() ![]() ![]() This might also change as the game progresses – I was only able to fight three monsters and unlock four different upgrades, after all. This has me worried about the longevity of Wild Hearts, but may be music to others’ ears who prefer less grindy, less min-maxy experiences. In the middle of this, you can take “breaks” to hunt specific monsters you’ve already encountered in the story by starting optional quests from any campfire or the map.Ĭompleting these unlocks more optional quests, grants points to unlock new building abilities, and rewards those sweet sweet mats to upgrade your equipment, which is an easy-to-understand, streamlined process. These main quests may range from hunting a specific Kemono – the huge beasts that have fused with nature itself – to reaching a new point on the map. This could change down the line, but it seems like you’ll have main story quests that are active in the world, shown in the top left of the screen, separate from optional quests you need to manually trigger. ![]() The hunt-craft-hunt loop of Wild Hearts isn’t so unfamiliar to me, but the presentation and seamless storytelling were unexpected. I just wanted to play more, and ended up completing every optional quest there was. It sounds like I must have progressed in Wild Hearts a lot, but I got to the “end” of the story content available in this early build fairly quickly. ![]()
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